Sunday, July 21, 2013

Terror In The Night Concepts


Two concepts for Terror In The Night, a husk that lies in wait for sometimes wary children in the safety of their bedrooms and often hiding in closets or under the bed until one comes within reach hence the elongated claws and fingers. The idea is that they can swallow a person whole, though a full grown adult is often too big for them. Both concepts come with the idea of being able to shove and then compress whatever it is going into their mouths into a much more compact mush. The one on the bottom has a muscular sac that contracts and then forces everything into the protruding gut until digested. His jaw is actually not even connected to the skull part of his head, but to the sac itself so that it can easily unhinge to take a bigger bite. The one on top, however, eats more slowly, grinding the flesh on the way in and storing it around the body, his sagging skin becoming more taunt and full. I'll probably go with the first one only I'll push the skin-sagging-on-skeletal-frame a bit more, methinks. Definitely shades of concept art from the first Silent Hill game and the Gatherers from Amnesia: The Dark Descent.

Done with letraset markers, prismacolor pencils, and an ink pen on toned tan sketchbook paper.

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